

All possible actions a player can take on a given screen or with a given interface are always accompanied by an onscreen legend, so players always know what they can be doing - or when a particular action cannot be performed. These tabs are accessed by controller triggers or with shoulder bumpers.

Specifically, instead of simply mirroring mouse controls over to controller buttons, different actions in Phoenix Point: Behemoth Edition are assigned to specific gamepad buttons by default, and menus are broken into tabs. PlayStation 4 and Xbox One players can expect gamepad-first controls that help guide players intuitively through the actions they can take in the game.

In approaching the console version of Phoenix Point, we, along with our partners at Saber Minsk, knew we would first have to rethink controls and user interface.
